SIMONE FRANCO

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string a = "WoADialer";

Following the explosion in popularity of the incredible LumiaWOA project, that aimed to bring the full Desktop Windows 10 to the Lumia 950 and Lumia 950 XL, and the implementation of the cellular and phone call stack, I decided to put myself at work and provide an app with a graphical interface for that purpose.

Put some screenshots here, you lazy!

After the first public release, the project was open sourced on GitHub, several collaborators decided to partecipate and brought the app to the next level.

To my immense surprise and honour, the app was then included officially in the LumiaWOA project, and is installed natively.

WoADialer on GitHub

The LumiaWOA project

string b = "M3U/HLS Player";

An HLS player. Experimental: Allows to download videos in MP4, all client-side.

Uses hls.js, ffmpeg.js.

Open the HLS Player

string c = "Adventure Game";

Adventure Game is a prototype I made to try out some ideas I had in mind for a game.

Text driven game, terminal like graphics and a Matrix Green? Here you go!

string d = "Notepad U";

This was my very first publicly released app. I decided to release it, since I'm very proud of the actual result. The app will require the Anniversary Update installed (10.0.14393.x) to run. I decided to keep Xbox One support, in prevision of mouse/keyboard support to that platform, and also because Project Rome works really smooth to see content on that device.

Since this is a Universal Windows Platform app, it will run on Windows 10 PCs, Mobiles, Xbox One, and Hololens!

Here is a list of its main features:

- Create, read, edit .txt files

- Don't lose your files! The app features an autosave feature to prevent lose of work.

- Move and work on all your devices, using Project Rome, a new feature that lets you move your documents between your devices.

- A UI that resembles the old Win32 Notepad!

The app is now discontinued, but it's still available to be downloaded:

Notepad U on Windows Store

string e = "Project Eden";

Project Eden was a prototype survival game with top-down camera. Everything on screen was made by me: 3D models, graphics, interface, code development.

This prototype was created in Unity.

I also made an inventory and crafing system, that can be seen at work in the video even if I never made a graphical interface for them.